Skirmish at Fnarp Bridge: Round 3
Skirmish at Fnarp Bridge: Round 3 The POOPSMITH helps himself to the pants of the decapitated Crusader, in accordance with the ancient warrior code of Pantaloonia: Unto the victor goeth the pants. MISTER BRICKMAN helps himself to a Crusader axe. SIR ARMAGNAC and his BANDIT SQUIRE honorably wait for the duel to commence. LORD CITRUS SELTZER keeps a watchful eye on the LOOT… and the last FOOTMAN who stands by it. The PRISONER huddles on PAGAN HILL, watching the duel that will decide his fate. LORD JARRITOS DE TAMARINDO and his WELL-GROOMED SWORDSMAN casually insinuate themselves by the bridge, just in case… Everyone holds their breath as THE BLACK RUSSIAN squares off with the CRUSADER KNIGHT (still dressed in the Pantaloonian armor he gained in his tussle with SIR ARMAGNAC). – { TUTORIAL } – One-on-one dueling is more chaotic than an organized field battle. In a duel, the contestants roll to see who swings first each round – it's possible for one party to land multiple blows...