First Travels

First, let us all bow our heads in a moment of silence for the original version of this blog post, which blogger deleted with a single keypress and then immediately auto saved over…

Alrighty! Time for some traveling!


 

The Knights set out on their personal quests! (*Cue traveling rolls.)

Traveling is a difficult and time-consuming process in Pantaloonia.

1 turn traveling = roughly 1 month.


(Complications and detours can add more time to process.)

LORD CITRUS SELTZER


LORD CITRUS SELTZER sets out for the CAPITAL with his loyal POOPSMITH (sporting a new Crusader AXE), the bulk of the captured WEALTH, and an escort of MOUNTAIN BANDITS.



 

He passes his traveling roll!


LORD CITRUS SELTZER arrives at the CAPITAL with no complications. He can now engage in weighty matters of state.

Let's see how everyone else does…

LORD JARRITOS DE TAMARINDO

LORD JARRITOS and his DAPPER SWORDSMAN set out for MINERTOWN, hoping to find a SKILLED MINER to excavate the CRYSTALLIZED DRAGON LASER they discovered earlier…



 

Uh-oh, mixed results – a COMPLICATION arises!



 

A complication is randomly selected (yes, it actually takes this many dice. ARCANE DICE TABLES, HO!)



 

Before they can reach MINERTOWN, they are waived down by a finely dressed FOOT SERVANT who wears the colors of an unknown NOBLE:



 

What will LORD JARRITOS do?

1. Pause your quest and have DINNER with the mysterious NOBLE.

2. Apologize, decline the invitation, and continue to MINERTOWN.


THE BLACK RUSSIAN

THE BLACK RUSSIAN sets out with MISTER BRICKMAN and the mysterious PRISONER for THE MOUNTAIN OF SCRIBES, where he hopes to find a TRANSLATOR.



 

Thanks to his knack for languages, THE BLACK RUSSIAN is able to ask the PRISONER some simple questions:

1) "Who are you?"


 

2) "How did you get here?"


 

3)  "Where is your house?"



 

But the journey isn't all light conversation – a COMPLICATION arises!



 

THE BLACK RUSSIAN and company stumble across the remains of an old DUEL!



 

A mighty battle was fought by a TOWN GUARD and a West Luau SWORD MONKEY. Both combatants lie dead – but they were not slain by one another! Each one was killed by a single sword blow to the back. It would seem that the duel was interrupted by a mysterious THIRD PARTY…

A strange message is scratched into the dirt beside the bodies: "THERE IS ONLY ONE WHO IS BEST."

A faint trail of FOOTPRINTS leads off into the jungle…

What will THE BLACK RUSSIAN do?

1. Pause your quest and follow the FOOTPRINTS!

2. Ignore the MYSTERIOUS DUELIST and continue onwards to THE MOUNTAIN OF SCRIBES.


SIR EUGENE D'ARMAGNAC


SIR D'ARMAGNAC and his MOSTLY PENITENT BANDIT squire head for HOSPITAL ABBEY, hoping to save the life of the UNCONSCIOUS CRUSADER they carry.



 

Oh dear. That's a questing roll TOTAL FAILURE. DISASTER STRIKES!



 

Before they can reach HOSPITAL ABBEY, SIR D'ARMAGNAC and company run straight into a ROADBLOCK!



 

A gang of 7 OUTLAWS bars the way…



 

 

Wait a second, isn't somebody's squire –




In light of his old friendship with SIR D'ARMAGNAC's squire, the OUTLAW LEADER reconsiders…

*Rerolling on the DEMANDS table…



 

 

What will SIR D'ARMAGNAC do?

1. Accept THEOPHILUS THE KID as a new FOLLOWER.

2. Counteroffer: how about 1 WEALTH to let us pass?

3. Refuse and FIGHT your way through! (Highly risky).

4. OTHER:…


ORDERS DUE 10/8/20!






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