The Black Russian Shakes Things Up: House of the Beast 10

THE BLACK RUSSIAN doesn't have time to mince words. He shouts his warning to MASTER MENDICANT, and then wheels around and charges the CRUSADERS, waving for the KING OF STINGING LOBSTERS to flank them!



His valiant steed leaps over the surprised heads of the ensorcled BLUE BASHERS and smashes into the unsuspecting CRUSADER CAVALRY!



The crash of the impact rings across the battlefield!



THE BLACK RUSSIAN is thrown from his horse! The CRUSADER KNIGHT flies backwards, armor shattering to pieces! The BLUE BASHERS finish him off before he can get to his feet…



THE BLACK RUSSIAN leaps back onto his noble steed and takes stock of the situation. Behind him, the remaining CRUSADER KNIGHTS face off against – a SKELETON HORDE and some kind of MONSTROUS BUTLER?



A cry rings out from the cliff above – SAMURAI SAM just made some CRUSADER SASHIMI with UTMOST PREJUDICE.



The death of their comrade is so shockingly gruesome, the rest of the CRUSADER FOOTMEN…

[*Cue morale rolls*]

RUN AWAY SCREAMING.



As his eyes follow the fleeing CRUSADER FOOTMEN, THE BLACK RUSSIAN'S keen Ninjirate gaze notes something – a shiny object catches the light atop a distant ruined tower.

It is gold and… vaguely banjo-shaped.

Movement rustles at the base of the distant tower – some unknown party is already in the vicinity.


Suddenly, a cry rings out. High in the clifftop TOWER, the PRISONER waves some sort of weapon over his head –

But hark, high in the sky – what be that shape so black against the sun?


 

What will THE BLACK RUSSIAN do?

1. Charge the dangerous CRUSADER KNIGHTS right in the back!

2. Run after the CRUSADER KNIGHTS and join their fight against the SKELETONS and MONSTROUS BUTLER.

3. Run down the fleeing CRUSADER FOOTMEN before they can find their courage again.

4. Rejoin the fight against THE STEVE.

5. Charge through the CRUSADER FOOTMEN and try to reach that DISTANT TOWER – I'm not about to leave whatever that SHINY THING IS at the mercy of undesirables.

6. Climb that cliff and take up DEFENSIVE POSITIONS on the TOWER – looks like the PRISONER has found something interesting!

7. Make up your own crazy plan! Other:______________

Resources available to you:

Your own horse + 2 captured horses
Your troops
The PRISONER (who has acquired some kind of shiny WEAPON)
A defensible cliff/tower
The King of Stinging Lobsters
Etc.…

 

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