Governmental Decisions

 

LORD CITRUS SELTZER is greeted by his VIZIER.

Government Resources

The state of the government is tenuous:

  • TREASURY = 21 WEALTH
  • MILITIA SQUADS =
    • Blue Bashers (MIA)
  • NAVY = 0 small ships, 0 warships
  • AGENTS =
    • Smiling Nate (hunted)
  • DIPLOMATS = 0

What will LORD CITRUS SELTZER do?

INFRASTRUCTURE


Give alms to the poor in celebration of the victory (1 WEALTH).

Send aid to the sacked villages (7 WEALTH).
Note: it is unwise to move large amounts of wealth without a MILITARY ESCORT.

Build a new church (5 WEALTH).

INTELLIGENCE


Train an AGENT or a DIPLOMAT (1 WEALTH).

Gather information about X.

Spread disinformation about X.

Note: "X" may be as specific or general as you like. For example, "Gather information about potential sources of revenue," "Gather information about what happened to the missing scouts,"or "Gather information about Count Olaf's favorite flavor of ice cream." (Missions with incredibly specific goals may be more difficult to carry out. Having additional information, such as a specific location to begin the search, can help your agent's chances of success.)


Investigate SPECIFIC PROVINCE Y.

Attempt to turn ENEMY FIGURE Y.

Assassinate ENEMY FIGURE Y.

MILITARY


Train a MILITIA SQUAD (5 WEALTH).

REQUIRES SQUAD: Upgrade MILITIA SQUAD (5 WEALTH)

REQUIRES SQUAD or KNIGHT: Patrol around X. (1 WEALTH)

REQUIRES SQUAD
or KNIGHT: Escort X. (1 WEALTH)

REQUIRES SQUAD
or KNIGHT: Garrison at X. (1 WEALTH)

REQUIRES SQUAD
or KNIGHT: Clear out area X. (1 WEALTH)

REQUIRES SQUAD
or KNIGHT: Assault X. (1 WEALTH)


NAVY


Requisition and retrofit a small ship (3 WEALTH)
Note: a small ship can hold 1 MILITIA SQUAD.

Construct a warship (10 WEALTH, 2 MONTHS)
Note: a warship can hold up to 3 MILITIA SQUADS. It can also be upgraded to carry siege weapons (2 WEALTH per cannon).

REQUIRES SHIP: scout coastline around X. (1 WEALTH)

REQUIRES SHIP: blockade X. (1 WEALTH)

REQUIRES SHIP: deliver troops at/land and investigate X (2 WEALTH)

REQUIRES SHIP: carry a message outside of West Luau (to the King, for example). (2 WEALTH)


DIPLOMACY

REQUIRES DIPLOMAT or KNIGHT: send a MESSAGE to the Crusader high command at FNARPINGRAD. (1 WEALTH).
Message:__________________________

REQUIRES DIPLOMAT or KNIGHT: send a message to EAST LUAU BANDITS. (1 WEALTH)
Message:
__________________________


DEFENSE


Note: you can construct defenses at any location under your control (FNARP BRIDGE, for example). It's probably a good idea to send a MILITARY ESCORT with any construction project – unaccompanied workers are easy pickings.


Construct a simple watchtower at X area (4 WEALTH).
Note: a watchtower can host a garrison of 1 MILITIA SQUAD, but is unlikely to hold out against a siege. The garrison will send regular messages about updates in the area. If you stop getting messages, you know something's wrong.

Construct a fortress at X area (10 WEALTH).
Note: like a watchtower, but can garrison 5 MILITIA SQUADS, and has a better chance at holding up against a siege.

Construct a STONE KEEP at X area (20 WEALTH, ~10 months).
Note: like a watchtower, but can garrison 5 MILITIA SQUADS, and excels at withstanding sieges.

PERSONAL

You are a KNIGHT – you can ride out yourself to investigate a lead! (You can personally ride out and attempt to accomplish any mission that you would give a MILITIA SQUAD. You may even attempt missions that you would normally give an AGENT, although you may be at a significant handicap when it comes to the more delicate aspects of espionage.)

I will patrol around X.

I will escort X.

I will investigate province X.

I will gather information about rumor X.

I will assault X.

I will make a religious pilgrimage for advice to Hospital Abbey.

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